游戏化教学法在小学数学课堂中的应用研究
摘 要
本研究聚焦于游戏化教学法在小学数学课堂中的应用研究,旨在探讨其对学生学习兴趣、参与度及数学成绩的影响。本研究对游戏化教学的定义与概念进行了阐述,明确了其核心要义在于通过游戏元素激发学生的学习兴趣和动力。从教育心理学和学习理论两个角度,分析了游戏化教学的理论基础,揭示了其促进学生主动学习和知识内化的内在机制。本研究提出了游戏化教学设计应遵循的四大原则:目标导向、趣味性、互动性和适应性。详细探讨了游戏化教学内容的选择与改编策略,包括教材内容与游戏元素的融合、针对不同年级学生的游戏设计、游戏内容的改编与创新以及教学资源的开发与利用。本研究对游戏化教学活动的组织与实施进行了阐述,包括课前准备、课中实施和课后反馈与评估等环节。通过实证研究,本研究发现游戏化教学法能够显著提高小学生对数学学习的兴趣和参与度,进而促进其数学成绩的提升。
关键词:游戏化教学;小学数学;学习兴趣
The application research of gamification teaching method in primary school mathematics classroom
Abstract
This study focuses on the application of gamified teaching method in primary school mathematics classroom, aiming to explore its influence on students' interest in learning, participation and mathematics performance. This study expounds the definition and concept of gamification teaching, and makes it clear that its core essence is to stimulate students' interest and motivation in learning through game elements. From the perspectives of educational psychology and learning theory, it analyzes the theoretical basis of gamified teaching and reveals the internal mechanism of promoting students' active learning and knowledge internalization. This study proposes four principles to be followed in gamified teaching design: goal orientation, fun, interactivity and adaptability. This paper discusses the selection and adaptation strategy of gamified teaching content in detail, including the integration of teaching materials and game elements, the game design for students of different grades, the adaptation and innovation of game content, and the development and utilization of teaching resources. This study expounds the organization and implementation of gamified teaching activities, including pre-class preparation, in-class implementation, and after-class feedback and evaluation. Through empirical research, this study found that the gamified teaching method can significantly improve their interest and participation in math learning, and then promote the improvement of their math performance.
Keywords: Gamification teaching; elementary school mathematics; learning interest
目 录
摘 要 I
Abstract II
目 录 III
一、绪论 1
(一)研究背景及意义 1
(二)国内外研究现状 1
二、游戏化教学的理论基础 3
(一)游戏化教学的定义与概念 3
(二)游戏化教学的理论基础 3
三、游戏化教学设计原则 5
(一)目标导向原则 5
(二)趣味性原则 5
(三)互动性原则 6
(四)适应性原则 7
四、游戏化教学内容的选择与改编 8
(一)教材内容与游戏元素的融合 8
(二)针对不同年级学生的游戏设计 8
(三)游戏内容的改编与创新 9
(四)游戏化教学资源的开发与利用 10
五、游戏化教学活动的组织与实施 11
(一)课前准备 11
(二)课中实施 12
(三)课后反馈与评估 12
六、结论与展望 14
参考文献 15
致 谢 16
摘 要
本研究聚焦于游戏化教学法在小学数学课堂中的应用研究,旨在探讨其对学生学习兴趣、参与度及数学成绩的影响。本研究对游戏化教学的定义与概念进行了阐述,明确了其核心要义在于通过游戏元素激发学生的学习兴趣和动力。从教育心理学和学习理论两个角度,分析了游戏化教学的理论基础,揭示了其促进学生主动学习和知识内化的内在机制。本研究提出了游戏化教学设计应遵循的四大原则:目标导向、趣味性、互动性和适应性。详细探讨了游戏化教学内容的选择与改编策略,包括教材内容与游戏元素的融合、针对不同年级学生的游戏设计、游戏内容的改编与创新以及教学资源的开发与利用。本研究对游戏化教学活动的组织与实施进行了阐述,包括课前准备、课中实施和课后反馈与评估等环节。通过实证研究,本研究发现游戏化教学法能够显著提高小学生对数学学习的兴趣和参与度,进而促进其数学成绩的提升。
关键词:游戏化教学;小学数学;学习兴趣
The application research of gamification teaching method in primary school mathematics classroom
Abstract
This study focuses on the application of gamified teaching method in primary school mathematics classroom, aiming to explore its influence on students' interest in learning, participation and mathematics performance. This study expounds the definition and concept of gamification teaching, and makes it clear that its core essence is to stimulate students' interest and motivation in learning through game elements. From the perspectives of educational psychology and learning theory, it analyzes the theoretical basis of gamified teaching and reveals the internal mechanism of promoting students' active learning and knowledge internalization. This study proposes four principles to be followed in gamified teaching design: goal orientation, fun, interactivity and adaptability. This paper discusses the selection and adaptation strategy of gamified teaching content in detail, including the integration of teaching materials and game elements, the game design for students of different grades, the adaptation and innovation of game content, and the development and utilization of teaching resources. This study expounds the organization and implementation of gamified teaching activities, including pre-class preparation, in-class implementation, and after-class feedback and evaluation. Through empirical research, this study found that the gamified teaching method can significantly improve their interest and participation in math learning, and then promote the improvement of their math performance.
Keywords: Gamification teaching; elementary school mathematics; learning interest
目 录
摘 要 I
Abstract II
目 录 III
一、绪论 1
(一)研究背景及意义 1
(二)国内外研究现状 1
二、游戏化教学的理论基础 3
(一)游戏化教学的定义与概念 3
(二)游戏化教学的理论基础 3
三、游戏化教学设计原则 5
(一)目标导向原则 5
(二)趣味性原则 5
(三)互动性原则 6
(四)适应性原则 7
四、游戏化教学内容的选择与改编 8
(一)教材内容与游戏元素的融合 8
(二)针对不同年级学生的游戏设计 8
(三)游戏内容的改编与创新 9
(四)游戏化教学资源的开发与利用 10
五、游戏化教学活动的组织与实施 11
(一)课前准备 11
(二)课中实施 12
(三)课后反馈与评估 12
六、结论与展望 14
参考文献 15
致 谢 16